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Boning Li Docs

I'm a builder who works across creative technology — from procedural 3D and real-time graphics to AI tooling and robotics. I come from 8+ years of Houdini and VFX production, but these days I'm more interested in chasing whatever's new: hooking language models into DCC apps, visualizing Transformer internals, programming robot arms, or prototyping in Unreal Engine. I document what I learn here.

AI

Robotics

  • AI Robotic Arm — An AI-first approach to robotic interaction with one webcam

Houdini

Copernicus

Open-Source Tools

  • Motion COPS — Houdini toolkit that turns Copernicus into a motion design powerhouse
  • Houdini Agent — AI coding agent bridge for Houdini, letting LLMs read and manipulate live scenes
  • TouchDesigner Agent — TCP bridge for AI-driven GLSL workflows in TouchDesigner