Boning Li Docs
I'm a builder who works across creative technology — from procedural 3D and real-time graphics to AI tooling and robotics. I come from 8+ years of Houdini and VFX production, but these days I'm more interested in chasing whatever's new: hooking language models into DCC apps, visualizing Transformer internals, programming robot arms, or prototyping in Unreal Engine. I document what I learn here.
AI
- Houdini Agent Design Philosophy — Why a thin bridge between AI agents and Houdini matters more than pre-built workflows
- TouchDesigner Agent — A TCP bridge for AI-driven GLSL workflows in TouchDesigner
Robotics
- AI Robotic Arm — An AI-first approach to robotic interaction with one webcam
Houdini
- Linux Render Farm Setup — Practical guide for setting up a Linux-based render farm
- Color Management Standards — ACEScg / sRGB color space framework and pipeline rules
Copernicus
- Risograph in COPs — Subtractive color mixing with Kubelka-Munk theory, dithering, and ink decomposition
- Black Hole Distortion — UV distortion via SDF gradients for gravitational lensing effects
- Simple Ripple Solver — Lightweight water ripple simulation using the 2D wave equation
- GPU Particle Advection — Advecting particles entirely within the Copernicus context
Open-Source Tools
- Motion COPS — Houdini toolkit that turns Copernicus into a motion design powerhouse
- Houdini Agent — AI coding agent bridge for Houdini, letting LLMs read and manipulate live scenes
- TouchDesigner Agent — TCP bridge for AI-driven GLSL workflows in TouchDesigner