Color Management Standards
Detailed explanation of ACEScg vs. sRGB here:
Detailed explanation of ACEScg vs. sRGB here:
UV distortion based on SDF gradients for gravitational lensing effects
Simple example showing how to advect particles in Copernicus
A lightweight water ripple simulation using the 2D wave equation
The design philosophy behind houdini-agent — why a general-purpose interface to Houdini matters more than pre-built workflows, and how I'm thinking about AI-assisted DCC work.
A practical guide for setting up and managing a Linux-based render farm, primarily documented from personal implementation. While originally configured for use with Volvoxlabs's infrastructure, this documentation can be adapted for different environments. The examples use specific network paths and studio configurations which should be modified according to your setup. This guide assumes basic familiarity with Linux systems and render farm concepts.
Rebuilding Risograph printing from scratch in Houdini Copernicus — ink decomposition, KM color science, dithering, and the art-vs-physics balancing act