COPs Black Hole Distortion
UV distortion based on SDF gradients for gravitational lensing effects
UV distortion based on SDF gradients for gravitational lensing effects
Simple example showing how to advect particles in Copernicus
A lightweight water ripple simulation using the 2D wave equation
Rebuilding Risograph printing from scratch in Houdini Copernicus — ink decomposition, KM color science, dithering, and the art-vs-physics balancing act