COPs Black Hole Distortion
· 3 min read
A COPs OpenCL kernel that creates gravitational lensing-style distortion by pulling pixels toward a mask boundary. It uses an SDF (signed distance field) and its gradient to generate UV offsets.
Visual effects techniques and workflows
View All TagsA COPs OpenCL kernel that creates gravitational lensing-style distortion by pulling pixels toward a mask boundary. It uses an SDF (signed distance field) and its gradient to generate UV offsets.
This is a simple yet effective ripple solver implemented as a Houdini COPs OpenCL kernel. It simulates 2D water waves based on the discrete wave equation, perfect for creating realistic ripple effects on image layers.